
Classic Pochmann
This method was invented by Stefan Pochmann. This blindfold method is easy to comprehend and to pick up. It revolves around the concept of solving the cube piece-by-piece using very few algorithms and simple set-up moves. This method consists of 2 steps: Edge permutation and Corner permutation. As a beginnering at blindfold cubing I stumbled across a tutorial page on this method and later did some adaptions to it to make it more suitable for me.
Note: As I will be referring to sticker rather than pieces, please note that I am referring to the sticker that I type first. For example DB is refering to the D sticker on that edge, and RUB is referring to the R sticker on that corner.
I would assume that you readers would have cubed for a reasonable amount of time to have come across or even learnt the PLLs used for this method, if not here are the algorithms you need to know/learn for this method:
T: R U R' U' R' F R2 U' R' U' R U R' F'
Y: R U' R' U' R U R' F' R U R' U' R' F R
J1: R U2 R' U' R U2 L' U R' U' L
J2: L U' R' U L'U2 R U'R'U2 R
U: R' U R' U' R' U' R' U R U R2
Classic Pochmann - Edges
Buffer: URF-UR-URB
Target: UL
Classic Pochmann - Corners
Buffer: UL-ULB-UB
Target: URF
Memorisation
Example Solve
Scramble (Yellow U-face/blueF-face): D R2 B L' R D2 U' F2 D' R B' F2 D' U2 R2 F R' D' U' L R2 B' F' L B2
Edges list: FL-DR-LD-DB-RB-DF-UB-UF-FR-LU-LB (11 Target)
Corner List: BRU-BLD-BRD-DRF LUF-DRF-LUF (7 Target)
| Target Sticker | Move |
| FL | L' T L |
| DR | D2L2 T L2D2 |
| LD | DM' J1 MD' |
| DB | M2 J1 M2 |
| RB | dL T L'd' |
| DF | M2 J2 M2 |
| UB | J2 |
| UF | J1 |
| FR | d2L T L'd2 |
| LU | L'dL' T Ld'L |
| LB | dL' T Ld' |
| corners back to origine |
T |
| BRU | R' Y R |
| BLD | D2R Y R'D2 |
| BRD | D'F' Y FD |
| DRF | F2 Y F2 |
| LUF | F Y F' |
| DRF | DR2 Y R2 D' |
| LUF | U2 J1 U2 |
| Parity Fix |
Clockwise Uperm |
Created By Joshua Li