Classic Pochmann

This method was invented by Stefan Pochmann. This blindfold method is easy to comprehend and to pick up. It revolves around the concept of solving the cube piece-by-piece using very few algorithms and simple set-up moves. This method consists of 2 steps: Edge permutation and Corner permutation. As a beginnering at blindfold cubing I stumbled across a tutorial page on this method and later did some adaptions to it to make it more suitable for me.

Note: As I will be referring to sticker rather than pieces, please note that I am referring to the sticker that I type first.  For example DB is refering to the D sticker on that edge, and RUB is referring to the R sticker on that corner.

I would assume that you readers would have cubed for a reasonable amount of time to have come across or even learnt the PLLs used for this method, if not here are the algorithms you need to know/learn for this method:

T: R U R' U' R' F R2 U' R' U' R U R' F'

Y: R U' R' U' R U R' F' R U R' U' R' F R

J1: R U2 R' U' R U2 L' U R' U' L

J2: L U' R' U L'U2 R U'R'U2 R

U: R' U R' U' R' U' R' U R U R2


Classic Pochmann - Edges

Buffer: URF-UR-URB

Target: UL


 

Classic Pochmann - Corners

Buffer: UL-ULB-UB

Target: URF

 

 

Memorisation


Example Solve

Scramble (Yellow U-face/blueF-face):  D R2 B L' R D2 U' F2 D' R B' F2 D' U2 R2 F R' D' U' L R2 B' F' L B2

Edges list:  FL-DR-LD-DB-RB-DF-UB-UF-FR-LU-LB (11 Target)

Corner List: BRU-BLD-BRD-DRF  LUF-DRF-LUF (7 Target)

Target Sticker Move
FL L' T L
DR D2L2 T L2D2
LD DM' J1 MD'
DB M2 J1 M2
RB dL T L'd'
DF M2 J2 M2
UB J2
UF J1
FR d2L T L'd2
LU L'dL' T Ld'L
LB dL' T Ld'
corners back to origine
T
BRU R' Y R
BLD D2R Y R'D2
BRD D'F' Y FD
DRF F2 Y F2
LUF F Y F'
DRF DR2 Y R2 D'
LUF U2 J1 U2
Parity Fix
Clockwise Uperm

Created By Joshua Li